When two students try to make a movie, they accidentally discover the ancient slopness monster. In desperate times they need the help of a real hero, a suli hero.
The residue of an ocean that once covered this place seeps upward through the sediment beneath the city and the badlands. The past and the present press against each other. A woman records the distance between herself and you, knowing the gap will not close.
The film weaves together propaganda, video games, and war testimonies, exploring the boundary between reality, simulation, and computer-generated imagery.
In a universe dominated by precisely defined rules, in which identity is absorbed by social conventions, flattening every personal drive, a figure finds a way to emerge and self-define, with the help of a comic sidekick capable of resolving with a single stroke the eternal conflict between nature and culture.
In a village slowly erased by industrial mining, Milisav refuses to leave the house where he was born. Surrounded by abandoned homes and collapsing roads, he continues tending to the land and animals, preserving traces of life as the world around him disappears.
Lily looks inside, then leaps. A dive into the consciousness of an industrial database. The film reconstructs the fictional memories of an industrial computer plant. Blending the present with the past, an artificial consciousness grapples with three ways of looking at reality. Photographs, archives, and fiction, hybridized with rotoscoping and digital reconstructions using photogrammetry, help Lily, the industrial software, increasingly approach human perception.
A film is built around the idea that the end of one person’s life gives a new beginning to another. The storyline highlights themes such as the value of life, loss, and hope.